58
задан 5 September 2012 в 18:27

3 ответа

Swift 5.x

можно просто использовать

let image: UIImage!
let anotherImage: UIImage!

image == anotherImage
0
ответ дан 1 November 2019 в 13:13

Решение обновленного Mark Tickner Swift 4

import UIKit

extension UIImage {

    func isEqualToImage(_ image: UIImage) -> Bool {
        let data1 = self.pngData()
        let data2 = image.pngData()
        return data1 == data2
    }

}

, Эти две переменные являются, вероятно, излишеством, но они могли бы помочь объяснить кому-то плохо знакомому с этим. Мог сократиться к:

import UIKit

extension UIImage {

    func isEqualToImage(_ image: UIImage) -> Bool {
        return self.pngData() == image.pngData()
    }

}
7
ответ дан 1 November 2019 в 13:13

Быстро 4.x версия алгоритма сравнения Facebook:

/// Value in range 0...100 %
typealias Percentage = Float

// See: https://github.com/facebookarchive/ios-snapshot-test-case/blob/master/FBSnapshotTestCase/Categories/UIImage%2BCompare.m
private func compare(tolerance: Percentage, expected: Data, observed: Data) throws -> Bool {
    guard let expectedUIImage = UIImage(data: expected), let observedUIImage = UIImage(data: observed) else {
        throw Error.unableToGetUIImageFromData
    }
    guard let expectedCGImage = expectedUIImage.cgImage, let observedCGImage = observedUIImage.cgImage else {
        throw Error.unableToGetCGImageFromData
    }
    guard let expectedColorSpace = expectedCGImage.colorSpace, let observedColorSpace = observedCGImage.colorSpace else {
        throw Error.unableToGetColorSpaceFromCGImage
    }
    if expectedCGImage.width != observedCGImage.width || expectedCGImage.height != observedCGImage.height {
        throw Error.imagesHasDifferentSizes
    }
    let imageSize = CGSize(width: expectedCGImage.width, height: expectedCGImage.height)
    let numberOfPixels = Int(imageSize.width * imageSize.height)

    // Checking that our `UInt32` buffer has same number of bytes as image has.
    let bytesPerRow = min(expectedCGImage.bytesPerRow, observedCGImage.bytesPerRow)
    assert(MemoryLayout<UInt32>.stride == bytesPerRow / Int(imageSize.width))

    let expectedPixels = UnsafeMutablePointer<UInt32>.allocate(capacity: numberOfPixels)
    let observedPixels = UnsafeMutablePointer<UInt32>.allocate(capacity: numberOfPixels)

    let expectedPixelsRaw = UnsafeMutableRawPointer(expectedPixels)
    let observedPixelsRaw = UnsafeMutableRawPointer(observedPixels)

    let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
    guard let expectedContext = CGContext(data: expectedPixelsRaw, width: Int(imageSize.width), height: Int(imageSize.height),
                                          bitsPerComponent: expectedCGImage.bitsPerComponent, bytesPerRow: bytesPerRow,
                                          space: expectedColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
        expectedPixels.deallocate()
        observedPixels.deallocate()
        throw Error.unableToInitializeContext
    }
    guard let observedContext = CGContext(data: observedPixelsRaw, width: Int(imageSize.width), height: Int(imageSize.height),
                                          bitsPerComponent: observedCGImage.bitsPerComponent, bytesPerRow: bytesPerRow,
                                          space: observedColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
        expectedPixels.deallocate()
        observedPixels.deallocate()
        throw Error.unableToInitializeContext
    }

    expectedContext.draw(expectedCGImage, in: CGRect(origin: .zero, size: imageSize))
    observedContext.draw(observedCGImage, in: CGRect(origin: .zero, size: imageSize))

    let expectedBuffer = UnsafeBufferPointer(start: expectedPixels, count: numberOfPixels)
    let observedBuffer = UnsafeBufferPointer(start: observedPixels, count: numberOfPixels)

    var isEqual = true
    if tolerance == 0 {
        isEqual = expectedBuffer.elementsEqual(observedBuffer)
    } else {
        // Go through each pixel in turn and see if it is different
        var numDiffPixels = 0
        for pixel in 0 ..< numberOfPixels where expectedBuffer[pixel] != observedBuffer[pixel] {
            // If this pixel is different, increment the pixel diff count and see if we have hit our limit.
            numDiffPixels += 1
            let percentage = 100 * Float(numDiffPixels) / Float(numberOfPixels)
            if percentage > tolerance {
                isEqual = false
                break
            }
        }
    }

    expectedPixels.deallocate()
    observedPixels.deallocate()

    return isEqual
}
2
ответ дан 1 November 2019 в 13:13

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